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Battlefield 3 Wishlist – Classes / Weapons / Vehicles

Battlefield 3, long rumored, is finally on its way. We always assumed DICE was secretly tinkering with this while making the Battlefield Bad Company series, and while there’s been off-the-cuff remarks from ex-DICE personnel, EA itself hasn’t formally acknowledged the game until last week’s announcement of the BF3 beta being bundled with the limited edition of Medal of Honor. But that’s all that’s been said about it — so we’re still pretty much in the dark as to what we’ll get with Battlefield 3.

All we know is that BF3 seems to be a multi-platform release (by virtue of being bundled with Medal of Honor), so it will not only be on PC, but also on PS3 and 360. That, and it’s likely to use the Frostbite 2.0 engine (as good as Bad Company 2 was, it was still technically Frostbite one-point-something). So it’s safe to expect even more destructible terrain, and perhaps better tools for supporting more user-mods on PC. But what else do we actually want in it? In basic terms: a delightful blend of Bad Company 2 and Battlefield 2. Basically, we want the aesthetics and destruction of BC2 with the scope and scale of BF2. At the moment, we’re going to roll with a near-future setting; even though BC2 does a pretty good job with the modern-to-future gear, we’d like those aesthetics to be brought into a deeper and more interesting game in BF3. Anyhow, here are some more of our humble suggestions to DICE.

More players: First off, let’s bring back the idea of 64 or more players in a BF match. BF2 demonstrated that absolute madness and memories come about from jamming tons of people onto a map and watching chaos ensue, and the 24-player limit of BC2 pales in comparison to the best of BF2. MAG has shown that it’s possible to do 256 players in a single session on a console, so BF3 needs to step up its player numbers. I realize it’s unreasonable to ask for 256 players plus fully destructible environments, but surely we can get a decent chunk more than BC2′s 24, and still maintain fidelity in demolition.

More classes: BC2 (and, well, Battlefield 2142) streamlined BF2′s seven classes into just four. Rather than a simplified, four-guys-who-are-kind-of-decent-at-multiple-skills, let’s go back to highly focused and defined classes. Re-separate sniper and spec-ops. Take BC2′s engineer and reverse-engineer him back into an engineer and an anti-tank guy. And reward players who stick to one kit with a bigger set of focused tools and abilities. Have players get a better sense of role and identity, rather than the “I can do this and that” that you feel with BC2. While we’re at it, bring back more factions and equipment — we actually miss playing as the MEC during BC2.

More real estate: BF2 was famous for having varied map sizes based on player-count. So, in BF3, you can have your tight map for a 16-person game, and when the player count reaches 32, the map can grow to reveal more of the island you’re fighting on. And when you hit 64, the entire island becomes playable. In BF2, a map could be measured in square kilometers that took considerable time to hoof across. And that sheer distance adds more gameplay variety than the “fighting down a straight corridor” method of BC2 — you can have a better sense of multiple fronts, or individual squads carrying out flanking tactics to support a big main push, and so forth. One idea we have is that the maps are so damn big that they have crazy diverse regions within. Think of a 64-player match on a map where a city is surrounded by dense jungle, or a snow-covered mountain overlooking a forest. Essentially, a map so big that it feels like two distinct BC2 maps put into one large chunk of real estate.

More vehicles: To complement the massive map size, let’s get back to having something like 30-plus vehicles of all kinds. Why limit the game to light tanks and jeeps? Let’s have APCs and boats and gunships. Let’s have multiple types of heavy tanks. Bring back the glory days of coordinating vehicle rides to cross the expansive maps. Heck, let’s bring back jets. Air power shouldn’t just be helicopters — BF3 could herald the glorious return of F-15s and the A10 while also adding things like the AC130 or a B2. Sure, people will still invariably suck at piloting them, but man alive, the ability to pound the map with 105mm howitzers will make up for lackluster pilots.

More command: With all the craziness going on, it’s time to bring back the Commander. Have a player call the big shots for his team out in the field. Have him survey the map, and perform his BF2 duties of calling in bigger artillery, dropping in supplies, and using radar to guide everyone. But in addition, let’s give him more cool tasks. How about calling in (and guiding) a cruise missile? Or maybe designating squad deployment areas — so that individual soldiers can opt to either spawn on top of their squad like in BC2, or jump into one of the Commander’s designated spot.

More tracking: In light of all the new toys and activities we’re asking for, it’d make sense to up the stat tracking. BC2 does a pretty nice job, but with all the weapons, vehicles, and commander actions, it’s time to adopt a detailed-MMO-level approach to stat tracking. Dogtags, pins, unlocks, kills, streaks, support actions — have it all feed into some sort of “Encyclopedia Battlefieldia.”

More modes: The Bad Company series did a great job of adding more modes on top of the traditional conquest. Rush and Onslaught, adapted for a game of BF2′s scale, would be welcome. But let’s not forget everything about BF2142. In principle, the Titan mode where teams would breach and destroy a mobile base, could still work. Maybe it gets converted into storming roving battleships or floating fortresses. But basically, in case you haven’t gotten the point by now, we’re hoping that DICE just cherry picks the best stuff from Battlefield and Bad Company and blends them into one crazy uber-package with BF3. As a bonus for the more visually minded, here’s a “charticle” version of this story. What would you want to see in Battlefield 3?

This story is from 1UP !! Good read I thought I’d share it.

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20 Comments
  • InfectedDark
    August 13, 2010
    Reply #1

    If they include the things in this article I will pay anything for this game

  • DixieNormous420
    August 14, 2010
    Reply #2

    I really loved the grappling hook in BF2. Being able to scale walls and buildings without having to walk around them or go up the stairs.

  • Jay
    August 15, 2010
    Reply #3

    This is exactly how i would and want to imagine my BF3 to be!! Great article

  • steve
    August 16, 2010
    Reply #4

    Keep the articles comin!!! these are awesome… i really hope this stuff comes to BF3

  • f4ngzz
    August 17, 2010
    Reply #5

    man if they mixed all the good things of all war gemes ever into one, and waited to release a near perfect game like valve and half life 2, theywould dominate the entire fps industry. i would regain respect for the digital illusions creative entertainment company.

  • Jack
    August 17, 2010
    Reply #6

    This will be awesome, something elso to include again is the Chat and Spotting System of BF2, just with repeat mutes to stop people from constantly using them, or make them only available to your squad, but i am so sick of not being able to tell people to bail out of a blackhawk when its nearly dead and i cant thank people when they wait for me to get in. The communication was good because if you didn’t have a mic you could work together quickly with your squad. In warfare communication is essential and in a game is makes it more about co-ordination and teamwork and less about who can jump or drop kill most effectively, also I REALLY WANT LEGITEMATE AND REAL WEAPONS TO PLAY WITH, NOT FUTURISTIC VERSIONS OF CURRENT WEAPONS SUCH AS THE M14 WHICH IN BC2 IS A FUTURISTIC RIFLE WHICH YOU CANT EVEN MOUNT ANY SCOPE ON! IT IS ONE OF THE US MILLITARY’S PRIMARY RANGER SNIPER RIFLES…

    Like you said though, i really hope the put PC (the ultimate platform) first and pick out the best bits of BC2 and BF2 and they will need something new aswell. If they do this they could be looking at sales to rival COD4 and MW2 easily and would be a definite buy for ANY gamer.

  • Jay
    August 18, 2010
    Reply #7

    This sounds epic. I will also pay whatever they want if it is what they say it’ll be. I never played the other battlefield games. There was a grappling hook? Ya, that would be awesome.

    One thing that would be nice is the ability to speak to the entire team and not just the squad. Even if just the commander could speak to other commanders or like a proximity chat or something.

    Anyways, stoked to get this one! See ya on the battlefield.

  • Michael Franklin
    September 2, 2010
    Reply #8

    AGREED!!! Just the other day I was thinking to myself. What if battlefield have graphics like COD, Maps like Arma2, commander and players close to MAG and then the rest of all the battlefields combined? And what do you know, many more people have the same mind as me. But now the hard part! It coming true. Oh and customizations, I want to make my character like me(but have the teams uniforms look alike) and upgrades to gear and weapons. I want this game to be a simulation of the real thing.

  • Jason
    December 25, 2010
    Reply #9

    Call me old fashioned…but I would like to see a WWII version of BFBC Vietnam along with the BF3 release. The Vietnam expansion plays like you’re in a movie, recreating terrain and scenarios that are based on reality (in part, at least).

    I would pay top-dollar for a BF expansion pack that features the Frostbite engine on famous WWII battles like D-Day, Battle of the Bulge, Carantan, Berlin, Market Garden, etc. The fact is that the WWII shooters “tired out” before the advanced gameplay engines could be applied to this genre.

  • UpNSmoke225
    December 27, 2010
    Reply #10

    1. More players on each team would be a huge plus…battlefield maps are even bigger than bad company maps, so more players would be amazing if thats even possible with EA’s shotty servers.
    2. The Commander role would be great! most of us that play with friends already have an unmentioned ranking to how play and react to each other, so why not have a designated role!! great idea!
    3. Graphics could be a tad better, or maybe thats a bit harsh (I had to turn down its brightness and contrast settings and it still has bad glare sometimes.)
    4. Jets? ehh…no matter how big the maps get they’d still never be able to have jets flying around at Mach 1+ lol…jets are way too fast to manually let us fly. Would be interesting though to say the least.
    5. In-game Perks?? I think if a very limited form of killstreak perks were implemented it could actually work. Not nearly as many as COD, or even MoH for that matter. No spyplanes, RCs, dogs, gunships, or any of that crazy garbage, but I’m talking about small enhancements for the whole team. After a certain # of kills you acquire ammo for your team, etc. Ideas like that could be tossed around

  • KingJM
    December 29, 2010
    Reply #11

    They need to bring back the grappling hook only this time when you’re hanging on the line, you can fire your pistol like in the Rainbow six vegas series’

  • DaSoftwareEngineer
    January 9, 2011
    Reply #12

    64+ player would be fine but… from a technical point i guess the 64 player (or more…) wish is unrealistic because of the need to transfer much more data between clients and server in the new frostbite engine with destructable buildings and environment…every 30ms and shorter cycles if you want to play with at least 30 FPS…. that should be the limiting factor…

  • Luke
    January 22, 2011
    Reply #13

    …………

    just imagined it. if this comes out true, ebays gonna be overrun with used call of duty games. black ops is gonna have to get on its knees and beg DICE to let it have just a percentage of the fps market…

  • [4:20] TODAUSDERLUFT
    February 24, 2011
    Reply #14

    If in Battlefield 3 will be no jet, it’s will call Bad Company 3…

  • Zach
    March 29, 2011
    Reply #15

    I hope dice reads this article and reads the comments and realizes how much the Battlefield community Really want’s the things mentioned in this article! Number 1 on my BF3 Wish list would be more than 24 players for console that is very important for it to feel like a true battlefield game!!! p.s Love The Article! Keep Them Coming!

  • Anulador Tatico
    April 7, 2011
    Reply #16

    Well, I did a Utube video with my wishlist:

    http://www.youtube.com/watch?v=owcLDxfMHwY

  • Renaldas
    April 10, 2011
    Reply #17

    more guns and more gun customizations like, tape, camo, bipods and all other new stuff

  • hunterNL
    April 11, 2011
    Reply #18

    You guys know why ppl still play bf1942 ? Because of the epic ship battles. i really really hope that they made the ships moveable and able to shoot, just like bf1942. if that is so i am buying this game for sure!

  • Steven G.
    August 10, 2011
    Reply #19

    I would like to see a Boeing CH-47 Chinook in the game.. It would be total Bad @ss to load a Humvee or some 4wheelers or a bunch of guys (maybe ten, and able to free roam in the cargo bay) in the back. Land and unload vehicles or parachute soldiers over the enemy. Heaven forbit it gets hit by an RPG though… Do IT!!!!

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