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Name: David, aka "admin"

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Web Site: http://www.BF3Stats.net

Bio: Avid gamer and blogger. http://www.ModernWarfare2Forums.net community manager.

Posts by admin:

    This is what an FPS should look like. Nuff said.

    March 2nd, 2010

    Battlefield Bad Company 2 Is upon us. Battlefield Bad Company 2 US, European and Asian TV Spot video. Not to be out done by Stockholm’s tube station advertising, the USA, Europe and Asia have had this spot featuring on their TV’s recently.

    No Comments "

    Battlefield Bad Company 2 NEW MAP PACK

    February 26th, 2010

    As Battlefield Bad Company 2 comes out next week, I’ll tell you about the Day 1 map pack that is available to all players who purchase the game and apply their VIP code which comes with the game at no extra charge. The map pack contains two new maps which are the Rush map, Nelson Bay and the Conquest map, Laguna Alta which you can check out in the video now. The maps will be available from March 2nd which will allow the lucky North America players to get access and practice while us Europeans wait a few days more.

    Later in March another map pack will be released containing Arica Harbor for Conquest and Laguna Presa for Rush

    VIP codes are included in the box for all new purchases. Players that buy used versions and don’t have a code can purchase one via the in-game store for $15. PC players will get the content as a game update.

    No Comments "

    BC: Bad Company 2 PC GFX Details

    February 22nd, 2010

    Introduction (This is a repost from EA’s blog)

    My name is Johan Andersson (Twitter: repi) and I’m one of the architects working on our proprietary Frostbite engine here at DICE.

    We’ve had numerous requests to go through in more detail about what kind of graphical features & options that exists in Battlefield: Bad Company 2 for the PC. So this is an attempt at just that.

    Battlefield: Bad Company 2 is based on Frostbite 1.5, but with multiple enhancements and a lot of specific effort spent on building it up and for the PC as this is the first time Frostbite is used on PC.

    DX9/DX10/DX11

    Frostbite 1.5 on PC is designed for DirectX 10 as a base, this enables us to easily support all the advanced graphics features that we use on the consoles, and much more! DX10 is a very modern graphics API and gives us a lot of flexibility as a developer.

    DX10 has one unfortunate draw back though; it is only supported on Windows Vista and Windows 7, not the now 9 year old Windows XP. And as we have a big PC fan base, where not everyone may have transitioned over to Vista or Windows 7 yet, we have also added a rendering path that uses the old DirectX 9.

    The DX9 path is quite efficient but lacks some of the features that we have on DX10 like anti-aliasing and HBAO.

    For everyone with the new generation of graphics card, like the AMD Radeon 5xxx series or the upcoming Nvidia Geforce 4xx, we’ve also added support for DirectX 11. The primary uses of DX11 in Bad Company 2 is to soften all the dynamic shadows as well as to improve performance in general with a few smaller DX11 optimizations that we are using.

    The detection and usage of DX9/DX10/DX11 is done automatically, the game selects the highest possible version available with your graphics card and OS. If you want to force a given path you can do that in the Settings.ini file by setting ‘DxVersion’ to any of these options: 9, 10, 11 or auto (default).

    The Settings.ini file can be found in My Documents\BFBC2 directory.

    AMD Eyefinity

    Bad Company 2 supports AMD’s Eyefinity rendering mode where you can have 3 (or 6!) monitors connected to a single graphics card. The game will then detect that mode and the very wide aspect ratio and render using a wide horizontal field of view and keep the menus & HUDs on the middle display. This can create a very immersive experience if you have the hardware required.

    Elmnator1 posted this Youtube video showing Eyefinity in the Bad Company 2 PC Beta on his nice setup:

    Nvidia 3D Vision

    We’ve been working together with engineers from Nvidia for adding proper support for 3D Vision stereo rendering in Bad Company 2 PC. This support is not enabled in the beta but it will be included in a patch shortly after the release of the retail game.

    3D Vision works by rendering a picture for each eye every frame together with a slight offset. Then the 3D glasses together with the compatible displays and drivers correctly select which frame each eye sees to create actual depth perception in the game.

    We are also looking forward to trying out the upcoming multi-monitor stereo rendering: 3D Vision Surround.

    Expect to see & hear more about both 3D Vision and 3D Vision Surround in Bad Company 2 after the beta!

    HBAO

    HBAO stands for Horizon-based Ambient Occlusion and is a rendering technique developed by Nvidia originally and that we have integrated into Frostbite for use on all DX10 and DX11 graphics cards.

    It is a technique that creates soft & realistic contact shadows between objects and can really enhance the visuals but in a quite subtle way. It can be a demanding effect for the graphics card and as such is primarily meant for more higher-end cards. It only is a cost on the GPU, not the CPU.

    Since the PC Beta we’ve done a bunch of optimizations on the effect together with both Nvidia and AMD, so if you had performance problems with it before: please give it a shot again in the retail game if you have a modern & fast GPU!

    For the full technical details about how HBAO works, see this presentation by Nvidia from SIGGRAPH 2008: Image-Space Horizon-Based Ambient Occlusion.

    Field of View

    BC2 uses approximately the same vertical field-of-view on all platforms and modes. But as we support arbitrary monitor aspect ratios, you can get different horizontal FOV on different monitor setups – the wider monitor you have the wider horizontal FOV you get, i.e. you actually see more on the sides of the screen.

    As widescreen monitors nowadays are even more common (and actually: the new standard) we felt it was very important to support them properly. Which we do in BC2 thanks to handling arbitrary aspect ratios. A positive side effect of this is that Eyefinity also works as it should, i.e. just like a single very wide monitor.

    We’ve seen overwhelming positive feedback for the out-of-the-box support of Eyefinity, but a few select people have voiced some concern that the wide FOV when playing with Eyefinity would be considered cheating. But now when people have been playing the Beta we haven’t heard any feedback that Eyefinity have actually been a big practical competitive advantage, it is meant to give you only extra peripheral vision.

    The PC as a platform is inherently not a 100% fair playing field as people have always had varying performance, network connection, hardware setups, input devices and new technology – which is also one of the strengths of the platform and something we, and many PC players, would like us to embrace & utilize.

    If the community later collectively agrees that Eyefinity is an actual big advantage in multi-player we can look into potentially having it as a server option, but don’t think that will be needed.

    Another much requested topic is to have a customizable FOV. This is not implemented in the PC Beta, but we are adding a customizable FOV for a future retail patch. The feedback from the Beta about servers, performance & stability have been of a higher priority and needed to be solved first.

    Misc

    The ‘High’ texture detail level is not included in the PC beta, but is in the retail game which increase texture resolution a bit.

    Support for multiple GPUs (AMD Crossfire / Nvidia SLI) in the first PC Beta build was only partially working and could cause visual artifacts. This is improved on in the latest Beta client and since that version we have done additional performance scaling improvements that should be a good benefit.

    We would like to thank both AMD and Nvidia for their technical support and assistance during the development of Bad Company 2. Both with the PC-only advanced features and with helping to make sure the game runs and performs well a wide range of graphics cards and configurations. Special thanks to Louis Bavoil (Nvidia) and Nicolas Thibieroz (AMD).

    Future

    If you are interested in more details about DirectX 11 as well as some sneak peaks and technical details about our upcoming Frostbite 2 engine, AMD recently did a big interview with me in their on the AMD Underground blog: “11 Days of DirectX 11: DICE”. The longer full interview is also available as an pdf here

    Keep in mind that the interview is about the future, beyond Bad Company 2.

    – repi

    1 Comment "

    Battlefield Bad Company 2 Valentines Day Video

    February 14th, 2010

    Battlefield Bad Company 2 Valentines Day Romance Video !! lol !! Enjoy and Happy Valentines Day to everyone !!!

    No Comments "

    Battlefield Bad Company Demo Tutorial Video

    February 14th, 2010

    A lot has been happening in Battlefield Universe this week and we wanted to wrap it all up in one nice post just in-case you missed something of interest.

    Battlefield: Bad Company 2

    Today we release a tutorial video of the Demo map “Port Valdez” BFBC2 Demo Video with VO by me.  This video is for fresh recruits to the Rush gamemode, but Vets like yourself might enjoy it too.  You can catch the video at the end of the post.  And speaking of the BFBC2 MP Demo, it has been very well received with around 3 million downloads to-date.

    We also released our second theme for the Xbox 360 with a squad focus style to it.  You can find all BFBC2 related content on the Xbox 360 here.

    For the PC Beta players we want to thank you for all your feedback so far, it has been extremely valuable to help ensure a fantastic first PC release on Frostbite.  We also want to mention we have contacted PBBans to help us work on a global ban-list solution to help ensure the best experience for everyone playing BFBC2 on the PC.

    Lastly, make sure to check out the Ultimate Prestige to learn some possible inside info on BFBC2 at http://www.ultimateprestige.com/ and for those that have a Cisco IP Telephone 7945 or 7965 can use this image for their wallpaper.

    Battlefield 1943

    Next week Battlefield 1943 is “Deal of the Week” on Xbox 360 for 800 MSP!

    Battlefield 1942

    We’d like to thank IGN for selecting Battlefield 1942 as their 9th choice for game of the Decade.  You can read the full article here.

    No Comments "

    Battlefield Bad Company 2 Fan Made Montage.

    February 11th, 2010

    Every once in a while there is a super member of our community that just shines a bit brighter and shares just a bit more than the rest, and Norm360 is one of those members! DICE is honored you play our games Norm360 and make such exceptional videos. To show our appreciation this blog post is in your honor for the class “A” videos you have been making since BFBC1! Make sure you subscribe to norm360X on YouTube! We would like thank you for them and make sure to keep them coming.


    No Comments "

    Battlefield 3 Videos. Nuff said.

    February 3rd, 2010

    We would like to invite everyone to join our community forums as we have added a new media section featuring the latest Battlefield videos. The section just opened and we are getting great reviews !!! New videos will be added daily. Our featured video “Battlefield Bad Company 2 PC Beta Glitches” has over 11 minutes of footage. Yes, the game is not even out and we have a loooong list a glitches / hacks that will be waiting for us once the game hits the shelves. We would also like to remind our readers that our forum contest is still valid and waiting for you to join in. The 1st 3 users to reach 600 posts will receive a 65.00 dollar Amazon gift card. So what are you waiting for? Join our forums NOW !!!.

    Click here to view the forum media section.
    Battlefield Bad Company 2 PC Beta Glitches Video

    No Comments "

    Follow us on Twitter !!!

    February 3rd, 2010

    Battlefield 3 news may come out any day now. Why waste your time browsing the internet for the latest news? Follow us on twitter and we will keep you updated with the latest news on Battlefield 3, Battlefield Bad Company 2 and Battlefield 1943. This way you can spend more time playing than searching the internet. Right now things are slow but be sure of one thing, once Battlefield 3 news hits the scene we will be the mecca of news / tips / videos / images/ information.

    Visit our Twitter Account

    No Comments "

    Battlefield Bad Company 2 Squad Rush Mode

    January 25th, 2010

    Electronic Arts studio DICE has revealed the first details on a previously unannounced multiplayer mode for military shooter Battlefield: Bad Company 2.

    Squad Rush is a more intimate version of the game’s larger Rush mode, which was featured in a beta on PlayStation 3 last month and debuts on PC starting this week.

    Two squads of four players will battle over control of two key tactical points on a military base. Matches will only include infantry combat, so no access to vehicles such as tanks or jeeps.

    EA has posted footage of Squad Rush on its official YouTube channel. Readers, keep in mind the video is intended for mature audiences.

    The mode will be available exclusively to players who pre-order Bad Company 2 for PlayStation 3 or Xbox 360 at GameStop. After a 30-day period, all other players can download Squad Rush free of charge. The exclusivity arrangement won’t apply to PC players.

    Readers, what do you think of Squad Rush?

    1 Comment "

    Gordan Van Dyke spills beans about BF3?

    January 12th, 2010

    This is an old clip but I’ve decided to post it as proof that BF3 is in the works. This interview is with Gordan Van Dyke and its about Battlefield 1943 (with some hints towards Battlefield 3)

    27 Comments "

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