<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>BF3Nation.com &#187; Interviews</title>
	<atom:link href="http://bf3nation.com/category/interviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://bf3nation.com</link>
	<description>Number One BF3 Community</description>
	<lastBuildDate>Tue, 10 Apr 2012 02:04:28 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
		<item>
		<title>Battlefield 3 Fault Line video with director commentary released</title>
		<link>http://bf3nation.com/2011/04/battlefield-3-fault-line-video-with-director-commentary-released/</link>
		<comments>http://bf3nation.com/2011/04/battlefield-3-fault-line-video-with-director-commentary-released/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 21:50:28 +0000</pubDate>
		<dc:creator>WorldIsMine</dc:creator>
				<category><![CDATA[Confirmed News]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[BATTLEFIELD 3 video with director commentary]]></category>
		<category><![CDATA[BF3 video with director commentary]]></category>

		<guid isPermaLink="false">http://bf3nation.com/?p=1763</guid>
		<description><![CDATA[DICE has released the Battlefield 3: Fault Line video, now with director commentary from executive producer Patrick Bach. It’s posted below. Don’t get too much drool on your shirt. BF3 is out on PC, PS3, and Xbox 360 later in the year. CAN&#8217;T WAIT Incoming search terms:battlefield 3 directors commentarybattlefield 3 director]]></description>
			<content:encoded><![CDATA[<p>DICE has released the Battlefield 3: Fault Line video, now with director commentary from executive producer Patrick Bach. It’s posted below. Don’t get too much drool on your shirt. BF3 is out on PC, PS3, and Xbox 360 later in the year. CAN&#8217;T WAIT <img src='http://bf3nation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<iframe title="YouTube video player" width="620" height="379" src="http://www.youtube.com/embed/WgHb9gD7TDs" frameborder="0" allowfullscreen></iframe></p>
<h4>Incoming search terms:</h4><ul><li><a href="http://bf3nation.com/2011/04/battlefield-3-fault-line-video-with-director-commentary-released/" title="battlefield 3 directors commentary">battlefield 3 directors commentary</a></li><li><a href="http://bf3nation.com/2011/04/battlefield-3-fault-line-video-with-director-commentary-released/" title="battlefield 3 director">battlefield 3 director</a></li></ul><!-- SEO SearchTerms Tagging 2 Plugin -->]]></content:encoded>
			<wfw:commentRss>http://bf3nation.com/2011/04/battlefield-3-fault-line-video-with-director-commentary-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 3 Interview with Patrick Bach Executive Producer</title>
		<link>http://bf3nation.com/2011/04/battlefield-3-interview-with-patrick-bach-executive-producer/</link>
		<comments>http://bf3nation.com/2011/04/battlefield-3-interview-with-patrick-bach-executive-producer/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 04:55:10 +0000</pubDate>
		<dc:creator>WorldIsMine</dc:creator>
				<category><![CDATA[Confirmed News]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Interview with Patrick Bach]]></category>

		<guid isPermaLink="false">http://bf3nation.com/?p=1759</guid>
		<description><![CDATA[With the time between game releases getting shorter, what would you say to critics who believe the shorter times are stifling innovation and encouraging products which follow expected tried and trusted formulas? Yes and no. I would argue that if you do have a clear vision on what you want to achieve and an experienced [...]]]></description>
			<content:encoded><![CDATA[<p><strong>With the time between game releases getting shorter, what would you  say to critics who believe the shorter times are stifling innovation and  encouraging products which follow expected tried and trusted formulas?</strong></p>
<p>Yes  and no. I would argue that if you do have a clear vision on what you  want to achieve and an experienced team you can actually plan for  success. This could in some cases mean that you will use well known  components in parts of the product and in other parts create completely  new components. Everything does not have to be new to create a great  gaming experience. In comparison with the music industry you do not need  all new &#8220;never-used-before&#8221; musical instruments to create a new song  but you do need some new components and a great idea.</p>
<p><strong>With  Multiplayer aspects becoming more prominent in games nowadays and with  lots of stiff competition in the marketplace, how does Battlefield 3?s  multiplayer aim to entice gamers?</strong></p>
<p>Battlefield has always been  a strong contender in the FPS multiplayer space. There is no reason for  us to not be able to stay ahead in this area for Battlefield 3. Dice do  have more than a decade of experience in Multiplayer FPS and most of  the key individuals building Battlefield 1942 (released 2002) is still  today part of the Battlefield 3 team. We are always trying to improve on  the Battlefield formula and Battlefield 3 is no exception.</p>
<p><strong>A  lot of focus is shifted towards the multiplayer aspects of games but  what of the single player options – what can lone players expect beyond  the single player campaign?</strong></p>
<p>We are not only focusing on the  multiplayer experience but also making sure anyone can get into the game  no matter your personality or mood. Lone players like you say enjoy the  Single player campaign but can also, without caring about Teamplay or  responsibility for others, just have a great time in multiplayer.</p>
<p><strong>What  are your thoughts on your rival&#8217;s products which look like shipping  around the same time as Battlefield 3, do you think cross game rivalry  is healthy and do you actually learn much from what the competition is  doing and how well they perform?</strong></p>
<p>Competition is always  healthy to push things forward. I think everyone is evolving from a  healthy amount of rivalry and it inspires everyone to try harder to give  the consumer a better product. Worst thing that could happen is if  games stopped moving forward and we see that as a big part of our  mission. We all need to start moving into the next generation of FPS  games and we will try to take the first step.</p>
<p><strong>It’s been  reported that EA aims to take the shooter crown from Activision and  publish the top first person shooter for this generation. With Call of  Duty performing so well, are you confident you attract the COD crowd?</strong></p>
<p>From  a developer perspective we are always trying to create the best game  possible. We do believe that the Battlefield formula with a great  Shooting experience as a core and including Teamplay elements, Vehicles  and Destruction is the way forward for the genre. If we succeed in  making the better game or not; we will still push the industry forward  and that is a great win for consumers, developers and the industry as a  whole.</p>
<p><strong>What are your plans with DLC Content? Another VIP-Pass?</strong></p>
<p>The  only DLC we have announced now is the “Back to Karkand” pack that  includes re-made maps, Weapons and Vehicles from Battlefield 2. If you  pre-order the game you will get that for free.</p>
<p><strong>The stunning  footage of the game seen so far is supposedly from the PC version: when  will you be showing some footage from the Xbox 360 version? And which  differences can we expect from the PC version (aside the already known  multiplayer differences?</strong></p>
<p>Our philosophy is to not to talk  about things we cannot prove and this is true also when it comes to the  quality of the Xbox 360 version of the game. All of the core game  systems (animation, destruction, rendering, audio etc.) are the same on  all platforms so there will not be a difference when it comes to the  general experience of the game. Some technicalities will of course be  different due to larger memory and the graphics cards you can have on  the PC. We are trying to push the envelope of FPS games in general and  this will be obvious in all versions of the game. Looking back to what  quality we achieved with Battlefield Bad Company 2 last year we do know  how to make high quality games on all platforms.</p>
<p><strong>Battlefield  has always been a multiplayer-focused franchise, then you created Bad  Company for a more campaign-oriented, console-friendly experience. Now,  with Battlefield 3 you seem to be mixing both philosophies in one single  game: will both series continue to exist and develop independently?</strong></p>
<p>We  tried to give the Battlefield Bad Company series a unique soul of  itself to not confuse it with the Core Battlefield series. We are hoping  that that is obvious when looking at the material we have released so  far from Battlefield 3. At the core they are both Battlefield games so  of course there will be similarities but the tone and depth of  Battlefield 3 will be fundamentally different.</p>
<p><strong>We know the  game will sport a co-op campaign, separated from the main one. Can you  give us some details about it?How many hours should it take to complete?</strong></p>
<p>We  have announced that we will have a Co-op mode in Battlefield 3 but not  what it will be. We will make sure we utilize all our Battlefield  knowledge to create something really interesting in this area. Just wait  and see.</p>
<p><strong>Can you give us any details on soldier upgrades and weapon modifications?</strong></p>
<p>No, cannot give any details at this time. I can tell you that it will not be less than in any of our earlier titles for sure.</p>
<p><strong>Why is there 24 player limits on consoles? Is it engine performance or networking issues?</strong></p>
<p>We  always have to find the sweet spot between player count, visual  quality, destruction, vehicles, network traffic and general game quality  in all games we are building. In this case we are focusing on all of  the above and have come to the conclusion that 24 players on the console  gives us the right balance. We had this number in Battlefield Bad  Company 2 and that worked pretty good we think. We still have more  players than most other FPS games on console with the added value of  vehicles and destruction that we are almost alone in having. We have  seen some games trying to do more and not always succeeding since it is  really hard to keep the quality of the experience when just adding more  players. We are not worried that the intensity of the multiplayer  experience will not be enough on the consoles even if we are pushing the  numbers further up on the PC.</p>
<p><strong>Base camping was sometimes  frustrating in Bad Company 2 (Atakama Desert is good example). Are you  planning to re-introduce “no points in enemy base” system in Battlefield  3? What about team kills?</strong></p>
<p>This is something we are  constantly looking into. We are trying to find the perfect balance in  all out maps, game modes and kits but I cannot give any specifics at  this moment on exactly what we are doing for Battlefield 3.</p>
<p><strong>Will  there be training mode (or something similar) for multiplayer, where  players can learn how to fly helicopters or use other vehicles?</strong></p>
<p>Again I cannot comment on this at this time. Sorry.</p>
<p><strong>Will a demo coming before the release?</strong></p>
<p>Yes!</p>
<p><strong> We&#8217;d like to thank Patrick, the XCN and its member sites for the Interview</strong></p>
<h4>Incoming search terms:</h4><ul><li><a href="http://bf3nation.com/2011/04/battlefield-3-interview-with-patrick-bach-executive-producer/" title="battlefield 3 training mode">battlefield 3 training mode</a></li></ul><!-- SEO SearchTerms Tagging 2 Plugin -->]]></content:encoded>
			<wfw:commentRss>http://bf3nation.com/2011/04/battlefield-3-interview-with-patrick-bach-executive-producer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Patrick Bach Reveals His Vision For Battlefield 3</title>
		<link>http://bf3nation.com/2011/04/patrick-bach-reveals-his-vision-for-battlefield-3/</link>
		<comments>http://bf3nation.com/2011/04/patrick-bach-reveals-his-vision-for-battlefield-3/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 01:17:12 +0000</pubDate>
		<dc:creator>WorldIsMine</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Patrick Bach interview]]></category>

		<guid isPermaLink="false">http://bf3nation.com/?p=1708</guid>
		<description><![CDATA[A major interview with the Battlefield 3 guru Patrick Bach has gone live over Metro&#8217;s GameCentral, in which the executive producer discusses at great length the design philosophy at DICE studios, and precisely what he and his team have set out to achieve with their upcoming FPS mega title. Bach has taken pains to stress [...]]]></description>
			<content:encoded><![CDATA[<p>A major interview with the Battlefield 3 guru <em>Patrick Bach</em> has gone live over Metro&#8217;s GameCentral, in which the executive producer discusses at great length the design philosophy at DICE studios, and precisely what he and his team have set out to achieve with their upcoming FPS mega title.</p>
<p>Bach has taken pains to stress that simply outselling Modern Warfare 3 is not his job &#8212; and that when it comes to Battlefield, quality is more important than quantity. (amen to that)</p>
<blockquote><p>Personally, [outselling Call of Duty is] not my goal. My goal is to create the better game. My goal is to create something that I see as a high quality shooter that I would like to play… and all of my team that is super into Battlefield and extremely talented people &#8211; if they want to play this game we&#8217;ve built a great game and I would argue that you could sell that in millions and millions of copies. But that&#8217;s not my job.</p>
<p>I&#8217;m doing my job for another reason. I&#8217;m not here to sell the physical copies to the consumer. I&#8217;m here to create a great Battlefield experience and I think last year we did that with Battlefield: Bad Company 2. You could argue that that&#8217;s a better game than the competition last year, but it didn&#8217;t get the same numbers.</p></blockquote>
<p>While talking of the graphical and aural fidelity of BF3, Bach also talked about why his team will be skimping on another type of realism: the dark realm of real world politics.</p>
<blockquote><p>We are trying to stay away from both religion and politics as much as possible&#8230;</p>
<p>Because if you choose the wrong path you might end up in super political mayhem and no one would like to play your game and you get crazy letters with dust in them.</p></blockquote>
<p>You can read the FULL interview by clicking <a title="battlefield 3 interview" href="http://www.metro.co.uk/tech/games/860369-battlefield-3-interview-we-dont-want-to-be-the-other-game">here</a>.</p>
<h4>Incoming search terms:</h4><ul><li><a href="http://bf3nation.com/2011/04/patrick-bach-reveals-his-vision-for-battlefield-3/" title="patrick bach wikipedia dice">patrick bach wikipedia dice</a></li></ul><!-- SEO SearchTerms Tagging 2 Plugin -->]]></content:encoded>
			<wfw:commentRss>http://bf3nation.com/2011/04/patrick-bach-reveals-his-vision-for-battlefield-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BFBC2 Interview with senior producer Patrick Bach.</title>
		<link>http://bf3nation.com/2009/10/bfbc2-interview-with-senior-producer-patrick-bach/</link>
		<comments>http://bf3nation.com/2009/10/bfbc2-interview-with-senior-producer-patrick-bach/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 02:29:40 +0000</pubDate>
		<dc:creator>Blashemer</dc:creator>
				<category><![CDATA[Battlefield BC 2 News]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[bach]]></category>
		<category><![CDATA[bad]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[BCBF2]]></category>
		<category><![CDATA[company]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[patrick]]></category>
		<category><![CDATA[producer]]></category>
		<category><![CDATA[senior]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://bf3nation.com/?p=260</guid>
		<description><![CDATA[Patrick Bach speaks with GT about BFBC2&#8242;s improvements from it&#8217;s predecessor (video below). The man generalizes some details, but nails some of the points that we&#8217;ve all wanted to hear. A few things noticed: - Full on destruction. Buildings crumble to pieces if they sustain enough damage or their supports are taken out. Walls/objects chunk [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Patrick Bach speaks with GT about BFBC2&#8242;s improvements from it&#8217;s predecessor (video below).</strong></p>
<p>The man generalizes some details, but nails some of the points that we&#8217;ve all wanted to hear.</p>
<p>A few things noticed:<br />
- Full on destruction. Buildings crumble to pieces if they sustain enough damage or their supports are taken out. Walls/objects chunk differently every time you hit them with an explosive. No more of the same-old-same-old destruction.<br />
- 4 gametypes. Gold Rush and Conquest return.<br />
- Red dot sights an unlockable attachment?<br />
- Medics can revive their teammates once killed (remove the death? remove enemies kill?).<br />
- Squad commands. Call for help or ammo when in need. Rewarded points for answering these calls.<br />
- Near the beginning of the video&#8230; is that an A-10 Warthog I see? <img src='http://bf3nation.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><object id="mediaplayer" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="620" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="mediaplayer" /><param name="controlbar" value="over" /><param name="allowfullscreen" value="true" /><param name="quality" value="high" /><param name="flashvars" value="file=http://www.youtube.com/watch?v=Ddu1J_FPvZs&amp;controlbar=over&amp;image=http://bf3nation.com/wp-content/uploads/2009/10/videoowned.jpg&amp;controlbar=over&amp;stretching=fill" /><param name="src" value="http://www.bf3nation.com/player/player.swf" /><embed id="mediaplayer" type="application/x-shockwave-flash" width="620" height="340" src="http://www.bf3nation.com/player/player.swf" flashvars="file=http://www.youtube.com/watch?v=Ddu1J_FPvZs&amp;controlbar=over&amp;image=http://bf3nation.com/wp-content/uploads/2009/10/videoowned.jpg&amp;controlbar=over&amp;stretching=fill" quality="high" allowfullscreen="true" controlbar="over" name="mediaplayer"></embed></object></p>
<h4>Incoming search terms:</h4><ul><li><a href="http://bf3nation.com/2009/10/bfbc2-interview-with-senior-producer-patrick-bach/" title="patrick bach dice">patrick bach dice</a></li></ul><!-- SEO SearchTerms Tagging 2 Plugin -->]]></content:encoded>
			<wfw:commentRss>http://bf3nation.com/2009/10/bfbc2-interview-with-senior-producer-patrick-bach/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

